![]() As will be demonstrated by the following structure of this article. In reality though, it’s hard not to see the game as two almost completely separate entities. ![]() While the city-building and RPG genres stand in rather stark contrast, Blue Byte emphasised that Kingdoms of Anteria isn’t simply a game of two halves, but rather a unique blending of styles that reinvigorates the series as a whole. Players are apparently demanding more and more features for their city-building titles, and while we can’t help but feel as though a whole new genre added to the game is a step too far, we’ll have to take the team’s word for it at this early stage. That’s a totally original hybrid of genres so far as we’re aware, but on first inspection it’s not exactly difficult to understand why that’s a combination that hasn’t been tried before.Īccording to Ubisoft Blue Byte, it’s not as much of a risky move as one might first believe. On the other hand, Kingdoms of Anteria is a completely new direction for the series that sees players complete RTS/Dungeon crawler-esque adventures with heroes, spells and super tough baddies. On one hand, this is the classic city-building Settlers experience that series fans will be familiar and probably very happy with. The brand new Settlers game has placed the franchise in an unusual space. Many critics were also unimpressed with the AI, especially in relation to pathfinding, and there was a general consensus that the combat missions were unacceptably repetitive.// Previews // 20th Aug 2014 - 9 years ago // By Ryan Davies The Settlers: Kingdoms of Anteria Gamescom Preview Others, however, criticised the game as being neither one thing nor the other, with both the city-building and the combat lacking sufficient depth. The graphics, voice acting, and humour were generally praised, and some critics found the integration of city-building and action role-playing well handled. Keeping most of the art assets and maintaining the tone and broad storyline of Kingdoms, Blue Byte had completely reworked the gameplay by removing most of the city-building and economic elements and focusing instead on the action role-playing combat missions.Ĭhampions of Anteria received mixed reviews. Nothing more was heard of it until 2016, when it re-emerged as a new property entirely, unrelated to the Settlers series and with a new title. However, after the closed beta produced predominately negative feedback, especially in terms of how the game didn't "feel" like a Settlers title, Ubisoft scrapped the project. Championed by Blue Byte and Ubisoft as the most innovative title in the series to date, it was set to feature a mixture of city-building, economic micromangement, real-time strategy, and action-role playing. Originally intended for a 2014 release as the eighth entry in The Settlers series, the game was announced as The Settlers: Kingdoms of Anteria. The champions agree to help, but soon find themselves in conflict with Kalen Daark, a powerful black mage with his own evil agenda. Beset by enemies on all sides, each attempting to gain control of the kingdom, the people of Anteria turn to a group of champions - native Anterians who have recently returned after many years away. The game tells the story of Anteria, a once prosperous kingdom that has fallen into disarray and factionalism.
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